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Brothers in Arms: Hell's HighwayKreview Team4
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Brothers in Arms: Hell's Highway
23-09-2011, 02:56 PM
Post: #1
Brothers in Arms: Hell's Highway

Brothers in Arms: Hell's Highway

INFORMATION
Genre: shooter; Tactical;
Number of Players: 1
The presence of a network game: there is / 32
Web site: open
Release Dates
Russia: 05/11/2008
Europe: 10/10/2008
Japan: 10/10/2008
USA: 10/07/2008
DEVELOPER
Gearbox Software
PUBLISHER
Russia: Buka Entertainment
Europe: Ubisoft
Japan: Ubisoft
USA: Ubisoft
Magazine review «PC GAMES» 8.0
brief story Brothers in Arms: Hell's Highway

Four years ago, Randy Pichford wondered difficult but worthy goal - to make, so to speak, about a clever action packed World War II, where there is a place not only to fierce exchanges of fire, but the real war drama. The venture, however, succeed only partially, however, we are now witnessing the third attempt to make it happen.

Unlike in Hollywood daring Call of Duty and Medal of Honor , Brothers in Arms from Gearbox Software was trying not to make the history of World War II into a set of mindless shooting, but to tell about it as a great human tragedy.

Armed with the Unreal 2 engine, Randy and his friends built Pichford not just another shooting, and tried to convey to the "audience" all the horrors of war, which killed easily, which is not terribly in earnest, and around a mud and blood. Numerous scenes are demonstrating emotional experiences of characters and the main characters and very now and then killed by the bullets.


Garnet in the game a little, but each - that a nuclear bomb. People are literally torn to pieces
Fritz in the game behave strangely. They are foolish to climb straight to your bullets, and then suddenly show uncommon wit
Gameplay developers also tried to make the not quite normal. If the same Call of Duty , we participated in scripted shows, when it was necessary only to rush forward, shooting from all sides Pruszcz Fritz, the Brothers in Arms makers have tried to build some sort of tactic. We were able to give simple instructions subordinate soldiers, "to hide behind cover," "press enemy fire" and so on. Alas, the tactic out of oak, but there was one sure way for the whole game - first crush Fritz fire, and then to outflank and ... In general, it is understandable. Repeat this pattern from time to time is rather tedious, so the game will soon get bored.

In addition, all your movements in space were severely restricted by level, and not always logical. Invisible Walls interfered go where you want, some armored bushes blocked the best approach, leaving is always only one right way to "surprise attack". And although the game caused a very mixed feelings - she still managed to become the life-giving breath of air, which desperately needed the stale genre of shooters about World War II.

After just seven months after the premiere of the first part happened addition Brothers in Arms: Earned in Blood . Then for three years with the developers at Gearbox's head went into the creation of a third part.


Level, where the tank give rise, as if pulled from other games - so do not tally with the general concept of his outrageous arcade
When you drive a tank, take care not to machine (it still does not do), but the crew commander. He stuck his head out of a hatch, and rides. Hero ...
The story of our old friend Matthew Baker starts almost at the same place it ended last adventure. The landing of allied troops in Normandy is in full swing, the Nazis fled, and the command is preparing an infamous Operation Market Garden.

We are becoming a direct participant in the very unfortunate landing, and once again endeavor to outshine Pichford Steven Spielberg. Throughout the game we have shown in numerous commercials, where there is violence: hanging and shooting at point-blank women, some children kill Nazis, and the main character regularly loses his comrades. With all experienced Baker slowly goes mad, and begin to pursue a vision, because of what the game five minutes pretending to be some FEAR

Despite the exuberant heroic pathos, the characters do not feed them bread, but give in to reason abstractly lofty themes - the game is power and turns into a real drama. Directing - excellent, and it all makes sense if you watch a good movie about the war.


Virtually the entire game takes place in the positional skirmishes. And it's not that fun
Grass is green! In vain, that the plastic ...
But the gameplay is, alas, since the original has undergone only cosmetic changes. As before, surrounded by enemies, who shoot straight and throw grenades out of the shelters. And to survive, must constantly hide wherever possible. The walls, machines, bags of sand - will fit all. Conveniently settled down for some barricade, you can either burn on the Fritz, or again to do the very same tactics of oak from the previous parts.

Under your control again two detachments of soldiers, which can be given exactly two of the order - "neutralize" or "stamp to the specified point." The men generally act rationally: they dive for cover, sensibly chosen target and shoot accurately enough. But without seeing the target, and they do not step - to sit in a trench and publish county screaming that, well, the enemies are not visible.

By itself, the same tactic as before: we order the men to press the entrenched Fritz, and themselves - in the circuit. Repeated one hundred and fifty times to the end. Occasionally the hero is left with no friends, and then we need to do everything myself. And in these moments the game turns into some quite arcade boevichkom.

***
Actually the plot Brothers in Arms coined not by staff writers Gearbox, a written explanation of the series Band of Brothers. Created by Steven Spielberg and Tom Hanks filmed TV series, in turn, based on the eponymous book by Stephen Ambrose. This is a story about fighting way companies «E» 506-th Parachute Regiment of the 101st Airborne Division, USA. Story begins with training camp Toccoa, where in 1942, comes a group of young volunteers, then throws the fate of heroes in Normandy, where they take part in the famous landing on Omaha Beach, then it will be the very operation Market Garden, and so on until the very end of the war. Band of Brothers is not shown on domestic television, but it should look. Spielberg, as usual, managed to convey all the drama of war, not fixated on mere skirmishes and patriotic speeches. The tape is devoted primarily to people who find themselves at war and trying to survive there.


The trouble is that apart from the endless skirmishes positional Brothers in Arms: Hell's Highway is nothing more to offer. Here, as the air, not enough variety of situations and freedom of action. Developers all over again bind us hand and foot, leaving always the one and only "correct" way to victory. Fooling the enemy can only be where it is already invented for us, and shoot themselves too much like one another.

Mission is also a special variety is different. Again, we capture the city, knock out enemies with some plants, clean the roads and bridges ... So that the player was not bored, sometimes give a tank and even let him shoot a gun. Tin and drives very very bumkaet unnatural, but even cheerfully. Once the protagonist will find a sniper rifle, and that's when you start shooting merry.

All this, of course, it is amusing, but does not eliminate Brothers in Arms from the main trouble: the developers, it seems, do not really decided, for what audience they make the game. As a result, there are mixed all at once. Arcade pokatushki on a tank are replaced by furious complex levels, sentimental drama about the fragility of the soldier's life side by side with their immortality in the levels.


But even this unmotivated dismemberment on the verge of trash ... A bullet from a rifle blows fascists not only a helmet, but his head and breaks through, heavy piece otkalyvaya skull. The explosion, apparently simple grenades tearing apart enemies - flying in all directions severed arms and legs. And even during these moments is slowed down and the camera selects the most spectacular view. Looks like this is really cruel relish and not to the point.

At the same time an adequate degradability not seem to be taken care of at all. All decorations are made ​​of reinforced concrete, and picturesquely crumbling, only those that are intended to scrap designers. For example, buildings can be demolished only half of the roof - and it is one where the enemy sat down. After the destruction of the threat, no matter how much fell on house, nothing at all to him not being made. Wooden tables, used as a shelter, will spread, but all the rest - no. World Brothers in Arms , of course, beautiful (explosions, flames, made ​​the characters very well), but blatantly cardboard.

Authors Brothers in Arms: Hell's Highway tried to sit on two chairs at once, and it was a matter. The developers wanted to make a realistic thriller about WWII, but why all the dead soldiers again as if nothing had happened at the next checkpoint alive? Why on earth would Fritz constantly arise from thin air? Why deburred, like, the area can suddenly for no apparent reason, the eyeballs fill the Nazis?


Gearbox has turned very rough game, where are mixed pretentious speech, mystical stories, half-hearted arcade blasting and flirting with the tactics. And despite the fact that the game is struggling to remain extremely serious. And always the feeling that all elements are made only by half, has not been brought to mind, and they are here only a formality. You wait about thirty lengthy missions, but to shoot the Krauts, hiding behind sandbags, already tired by the tenth. Initially, more fun, all these scenes with torn hands, happy music, intriguing video, but quickly turns into all of this without a measure of prolonged and calmer view.

liji reviews, proud to be a member of Total Review Center since Sep 2011.
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23-09-2011, 04:21 PM
Post: #2
RE: Brothers in Arms: Hell's Highway
Brothers in Arms: Hell's Highway

INFORMATION
Genre: shooter; Tactical;
Number of Players: 1
The presence of a network game: there is / 32
Web site: open
Release Dates
Russia: 05/11/2008
Europe: 10/10/2008
Japan: 10/10/2008
USA: 10/07/2008
DEVELOPER
Gearbox Software
PUBLISHER
Russia: Buka Entertainment
Europe: Ubisoft
Japan: Ubisoft
USA: Ubisoft

Magazine review «PC GAMES» 8.0

brief story Brothers in Arms: Hell's Highway

In early 2006, were announced the continuation of the three most famous FPS in the scenery of the Second World War: Call of Duty , Medal of Honor and Brothers in Arms . The developers have promised not saying a word to release their creations by November. Gamers rubbing their hands in anticipation of stiff competition. Alas, the hot battle for the wallets of consumers did not happen. Just in time there was only platformers Call of Duty 3 (published by Actvision for some reason did not want to port this part of the series on PC). Release Medal of Honor: Airborne was delayed for ten months. Brothers in Arms: Hell's Highway at all too late for nearly two years.

They can only dream of peace

Since the opening of a second front in Normandy, it took three months. While the sergeant of the American 101st Airborne Division "Screaming Eagles" Matt Baker told recruits about their battles for the French town of Carentan, the commander Bernard Law Montgomery was preparing a plan of operation Market Garden (a Russian history books known as "The Garden"). As conceived by British Field Marshal, dropped into the enemy's rear 35 000 infantrymen had to take several large bridges in the south and east of the Netherlands to open the two armored divisions to go straight to the industrial cities of Germany.


This scene could easily claim the title of "most unconvincing kiss in the history of computer games"
During several missions the U.S. Marines and just do what they destroy the German 88-millimeter guns
The operation failed. Despite a series of local victories, the Allies did not manage to free the strategically important city of Arnhem. The situation changed dramatically on the fifth day of battle: evening of September 22 kampfgruppa Jungwirth burnt convoy of British trucks seized control over the road from Eindhoven to Nijmegen and thus cut off the best parts from the rear. Establish communication through the so-called "Hell road" and worn properly evacuate the unit managed only 27th. Montgomery promised Christmas celebrations in Berlin were canceled.

Great avtougon
Amusing incident occurred at the end of September this year in the English town of Northampton. Police patrolling the street noticed the truck parked with fake numbers. Inside the truck were 16 000 stolen discs Brothers in Arms: Hell's Highway for PlayStation 3, the total cost of 600 thousand pounds. The find was placed in the guarded parking lot. A couple of hours the kidnappers drove the truck directly from under the noses of police. Investigators did not even take fingerprints. A few days later found the stolen car in the nearby town of Bradford, just drive in it was gone.


Of course, desecrate the grave is not good, but what can you do if the tombstone - the best cover at the moment?
As you can see, the habit of daub on their form with words came from American soldiers before the war in Vietnam
Strategy for victory

In the first two parts of the Brothers in Arms commanding skills valued no less ability to shoot straight at the enemy. In principle, you could go through the game without expending a single bullet. Required to repeat a number of uncomplicated action: first, to order a cover band to suppress the activity of the enemy heavy fire, and then send the silent assault force to attack from the flank of Fritz.

It would seem that with the increase of the levels and the number of units available for gamers to provide greater tactical freedom. And here and there. The appearance in Hell's Highway guys with grenade launchers and heavy machine guns on anything not affected. As before, success brings the principle of "push the enemy to the ground, and then hitting it with an unprotected side." As before, the enemy's rear or flank is the one and only way, other workarounds tightly closed rows of trees, high walls, piles of debris or any appliances.


In this mission, enemy tanks go in a circle. Best to take refuge behind a stone wall not come up with grenade
Leave one cartridge makes no sense. Simply unload the clip to end and insert a new card
Virtual shooting range

Developers considerably simplified combat system. The war has become a daring fun. Even at an affordable after the passing game the highest level of the main character reminds edakogo Terminator. Screw in the body of the bullet causing intermittent failure of the processor, causing the screen is painted in red. The more words lead to richer red spots before his eyes. Enough to sit out in the secluded village of a couple of seconds, everything returns to normal. Cybernetic commando again ready to perform the task.


So be it, trample on flower beds neatly with the growing flowers will not. Head over to the right
In addition, the paratroopers have learned to cling to the shelter, neither give nor take commandos from Tom Clancy's Rainbow Six: Vegas . Fire very easily. Raised his head and leaned around the corner, including the "zoom", waited crosshair shrink to the minimum, then pulled the trigger. Bach, boom, boom - all ready. Why make some maneuvers, when the enemy can quickly place bets again from long range semi-automatic rifles M1 Garand or machine gun BAR? Not a game, a shooting gallery. Only instead of cans with bear cubs utyatkami - swarming Fritz.
About a third of the game have to go it alone. In those moments, Hell's Highway is no different from a typical corridor shooter. Cleaned the room, reload, go further. And so on until no pereb'ete all ensconced in the building of the Germans. The most important mistake - the three missions, which need to manage the English tank. Only manage to mow down infantry and machine gun fire from well-armored "Tigers" shot in the forehead.

Brothers in compiling

Gearbox Software creation is literally woven from a variety of loans. Ideas were taken from both popular movies and games from competitors. A brief retelling of the previous series is the manner of "Lost," a ferry across the narrow creek furnished in the best traditions of the stage landing of "Saving Private Ryan." The above arcade pokatushki a tank taken from Call of Duty 2 , killing almost a company of German infantry sniper rifle - from the Medal of Honor Allied Assault , colorful slow motion apt hits - from Max Payne . Speaking of repeats. At first you seemed spellbound, looking at the screen. "Wow, all of the machine cut off the bastard hip. Wow! "However, towards the middle of the game pay attention to some inconsistencies. "It seems to be throwing a grenade at his feet gently, but for some reason enemy shards tore half of the skull." And in time to notice that the developers advertised the physical model is not so realistic. Yes, you can crumble to pieces the wooden fence, but the windows of some buildings inserted bulletproof glass, and the roads blocked by anti-armor trucks. However, this sin of almost all modern FPS.

Unrealistic beauty

Why no complaints, so it's a graph. At the moment, Hell's Highway - one of the most beautiful games on the engine, Unreal Engine 3.0. Most of the events unfolding in the vicinity of Eindhoven, but the gamers there is no sense of monotony. Sunny beds with tomatoes in villages give way to the city streets with cozy two-story houses in the center and the huge factory buildings on the outskirts. Daytime missions successfully alternated with night.

Almost every frame is filled with many details. Even the smallest objects are traced up to the last detail. Why are only the frescoes on the walls of the church or lying in ordinary homes patterned carpets!


One-way ticket

Developers Hell's Highway does not have the gameplay of fundamental changes, just some places have shifted emphasis. It seems to be left in their place: here you and your buddy command, and suppress the enemy fire, and strays from the flanks. But somehow, with each new mission is increasingly catching myself thinking that this is not an original design, special effects and packed with beautiful twin brother, Call of Duty and Medal of Honor . Interactive performance in which every scene is clearly stated. Bright, interesting, sometimes even exciting ... but you do not have freedom of choice. You seem to glide across the engine pre-laid tracks to the end station. No, it's not bad. The game deserves the highest praise. Beginners will surely be delighted by it, but it is not the fact that she will like loyal fans of the series.

liji reviews, proud to be a member of Total Review Center since Sep 2011.
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Brothers in Arms: Hell's Highway