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Medal of Honor
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20-09-2011, 10:41 AM
(This post was last modified: 20-09-2011 11:13 AM by liji reviews.)
Post: #1
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Medal of Honor
Medal of Honor INFORMATION Genre: FPS; Number of Players: 1 The presence of a network game: there is Web site: open Release Dates Russia: 14/10/2010 Europe: 15/10/2010 USA: 10/12/2010 DEVELOPER EA Games PUBLISHER Russia: Electronic Arts Russia Europe: Electronic Arts USA: Electronic Arts About EA Games developer Team Danger Close Games was formed in large at EA in Los Angeles specifically to develop a new Medal of Honor (and as easy to guess, the sequel to it). This is more or less the same people that did all the other parts of Honor Medal - Allied Assault , Pacific Assauilt , European Assault and Medal of Honor: Airborne . Once again, the need to mention that multiplayer was engaged in studio DICE, responsible for a series of Battlefield and five minutes to a brilliant Mirror's Edge (a sequel is rumored to be already in progress). Magazine review «PC GAMES» 7.5 brief story Medal of Honor The company Electronic Arts, tired of being on the sidelines since the merger of Activision and Blizzard, has long wanted to make his Call of Duty - with an aggressive marketing campaign and shooting terrorists from an automatic rifle. To do this, have taken all necessary measures: raised a half-forgotten brand Medal of Honor (which at one time, before the Call of Duty , was the best part of the military-entertainment), formed a special team of Danger Close Games (in the big studio EA Los Angeles, which created Medal of Honor ), a multiplayer mode given to people who can do it better than anyone - from the Swedish developer EA DICE. Even without the political scandal has not done - the mother of soldier killed in Afghanistan (with support from British and American "members Seleznev") immediately protested: for on-line will be playing for the Taliban! The word "Taliban", however, in a release yet cleared - now the second party in the multiplayer mode is called the Opposing Force, that almost does not change the fact. Medal of Honor - a game about the war in Afghanistan, one of the few people claiming to be a realistic narrative. THE TRUTH ABOUT THE NINTH company Of course, neither of which the true realism of the game is no question: it is still very scripted, over-rail-borne fun in the rapidly aging Unreal Engine 3. The player plays the role of four characters at once - SWAT, acting under cover (call sign - Rabbit), a sniper unit of Delta Force (call sign - Deuce), a helicopter pilot "Apache" (responding to Hawks) and enlisted the U.S. Army by the name of Anderson. The best thing that can make Medal of Honor in terms of plausibility - to demonstrate the interplay between these four characters in a particular military conflict: a game based on "Operation Anaconda" in 2002, following the events of September 11, 2001. A helicopter flight in just one game - and you can control only weapon. What a game can do without a stationary machine gun? Just do not Medal of Honor. (NOT) CALL OF DUTY At first it seems that the Medal of Honor is similar to its main competitor to the point of confusion: entry level begins with a trip by jeep to the Afghan countryside, following the shooting in the dark, this is painfully reminiscent of Modern Warfare number one: even the night vision mode works similarly. The differences lie in the details: first, there's no epic story - the action does not extend beyond Afghanistan and into a crazy war between the superpowers. Secondly, Medal of Honor surprisingly well able to show that other shooters are just trying to imitate: coordinating the work of individual combat units, close coordination of action within the squad and how different units interact with the American army on the battlefield. PC-version As often happens in games on the Unreal Engine 3, PC-version is only slightly different from the console: the higher the resolution of shadows, shaders, slightly better, you can set the maximum resolution and smoothing - the game is well optimized and fairly average PC provides up to 60 FPS . This, incidentally, a few changes gameplay - on the console game sharpened under 30 frames per second, so that the computer more responsive governance. All this is true, if we talk about the single. On the multiplayer is another story - it works on the engine, Frostbite, and like Battlefield: Bad Company 2 , supports DirectX 11. Moreover, the texture of the multiplayer is much better than on consoles. Icon "Headshots per" at the bottom of the screen - it seems that the only "trick" the game is not peeped the competition. The Taliban do not touch anybody and quietly bask in the fire. Disturb the idyll? STAFF RAT This is certainly not a textbook and not a documentary: how to correctly point our Western colleagues, many of the unpleasant aspects of the war game in Danger Close concealed: how the U.S. military took his cut off as trophies of the body of Afghans, such as aviation and artillery on a regular basis opened fire on civilians, as commandos were covered by the civilians as human shields ... Nevertheless, there is some semblance of a dramatic plot: between missions black colonel takes on satellite video orders from the White general, is conveniently located in its headquarters and gives orders to one another absurd - resulting in, for example, the U.S. army opens fire on a friendly Afghan units. History of corny, but impressive - at least, Call of Duty , even to such a toy dramatic and very very far away. Operation "Anaconda" The real military operation, which is based on the plot of the game, was held in March 2002. It was attended by about 3,000 people - about 2,000 U.S. troops and NATO troops as well as local Afghan fighters in 1000 the militia loyal to the Afghan government. The purpose of the operation: the destruction of the terrorist groups Al Qaeda and the Taliban in the valley Shakihot, south of the province of Paktia. Check ATV subtly reminds snowmobile races of Modern Warfare 2. With invisible walls entirely bad thing. On some slides you can climb on some unknown force field stands. MEDAL OF DUTY In terms of gameplay everything is functioning quite expectable: it seems that the interface is copied from the Call of Duty one to one that does not take away from the player's time to get used. Indicators grenades, health regeneration, no more than two "guns" in the inventory - everything is in place and ready to go. And most importantly - works. Afghans are properly fall under machine-gun fire, the game does not forget to constantly vary the action: after the mission must be followed by walking tour on quad bikes, "rail" on a helicopter flight or a celebration of rigorous targets for airstrikes. But the emphasis is still placed on "silent" mission - Danger Close rightly noted that they managed to Call of Duty best. Here in the foreground is excellent, outstanding job with the sound - it sounds Medal of Honor even better Bad Company and the Modern Warfare 2 . Negotiations on the radio, for example, doubled the actual sound of speech, which hears the player (if you are close companions), explosions and machine gun fire in the presence of minimally decent acoustics - a real ecstasy. And the ethnic soundtrack, written nominated for "Grammy" composer Ramin Javadi (required see the full list of his works in the box nearby) and supplemented group Linkin Park - definitely one of the best game OST this year. About this developer Team Danger Close Games was formed in large at EA in Los Angeles specifically to develop a new Medal of Honor (and as easy to guess, the sequel to it). This is more or less the same people that did all the other parts of Honor Medal - Allied Assault , Pacific Assauilt , European Assault and Medal of Honor: Airborne . Once again, the need to mention that multiplayer was engaged in studio DICE, responsible for a series of Battlefield and five minutes to a brilliant Mirror's Edge (a sequel is rumored to be already in progress). Characters in Medal of Honor are paying more attention than in Modern Warfare, but clearly reveal no hero and no time. Get ready for more sniper missions. Not Born Beautiful Such nice words, unfortunately, can not be said about the graphic component: a couple of times a game can impress the beautiful scenery and quality work with the light, but otherwise modified Unreal Engine 3 is far behind even the engine Frostbite, which is used in a multiplayer - although, in theory, everything should be just the opposite usually in the multiplayer modes the developers have to make some graphical compromises. Do not even say that Medal of Honor seriously ahead in terms of graphics its main competitor - Modern Warfare 2 , based on the engine a century ago (IW Engine technology has its roots in the Quake 3 ). The main achievement of the developers - unusually large for a game on the Unreal Engine 3 the number of shadows and light sources. However, and not without compromises: the resolution of these shadows are not too impressive. OPINION: Anatoly Sonin, editor Bearded staff Danger Close (bearded they are, if you do not know how Allah himself) have to answer some questions. In particular: how, why, what year in the yard? Why on the screen constantly looms words "press" and "to ask bullets" - and even in the case when there is no companion cartridges? Why each is accompanied by a huge Headshots per icon at the bottom - and Headshots per these so much that the icon does not manage to vanish? Who said that in 2010 there can be so openly put invisible walls? Why in the story scenes of a fixed camera and did not think anyone that the gamers of this dizzy? After all, why in the beginning of the game decided to drop the most boring missions with the dreary landscape? All these questions will remain rhetorical - we hope, at least in the sequel to the authors they asked. Yes, the game design here sometimes frankly lazy, but the second half of his campaign Medal of Honor still raskochegarivaetsya and is promised " Modern Warfare 2 without cranberries. " I will not hide: the second issue I personally have high hopes. Revived Medal of Honor though behind the Call of Duty , and Bad Company , but surely won them third place. Sometimes the game still manages to produce very nice scenery. Special Forces soldiers working under cover, so scary bearded. BATTLEFIELD LITE Quite a different story with multiplayer - is, in essence, a separate game, made in a different engine and developed the Swedish team EA DICE, the authors of Battlefield: Bad Company 2 . Multiplayer mode is clearly created with a great stepping stone for the future and also acts as a competitor Modern Warfare 2 . But, given a particular developer at EA has turned out rather low-fat version of the multiplayer Bad Company 2 - close cards, 24 to 32 people, three classes instead of four, smaller types of equipment and lack of degradability. Sounds depressing? Ironically, these constraints allowed to bring the gameplay of Call of Duty -rival - well balanced and, overall, an interesting pastime. Modes is more than the standard: defmatch team (the most popular, oddly enough, entertainment), capture control points (Sector Control, literal retelling of the Conquest mode betlfildovskogo in enclosed spaces), performance of tasks (Combat Mission) and yet another variation on capture points - Team Assault. On some maps available small-sized weaponry (do not expect anything bigger than the BMP), and a series of murders give a bonus to choose from - for example, air strikes on enemy positions, or a smokescreen to cover up its own forces. There are, of course, pumping - for murder and help the team make glasses that offer new types of weapons and, eventually, upgrade your character to a representative of the elite class Tier 1. Arms and the classes are well balanced, with "guns" on both sides are slightly different in characteristics. Close maps give a sense of a more rapid game play: this is not chaotic, as in Call of Duty , but not such a "leisurely", as in Battlefield, with its huge maps and a wide scope for tactics. DICE is well managed to find a middle ground - the truth, while leaving room for "campers" who are often irritating: the game is not such an important thing as Kill Camera, and every weapon has an excellent range. Not be ruled out that all this will be fixed in the next update - in any case, before the expansion of Battlefield: Bad Company 2 - Vietnam multiplayer shooter fans will have something to do. Ramin JAVADOV Well-known Hollywood composer, before almost worked with computer games, is responsible for a huge list of outstanding soundtracks. Here are just a few of them: "Clash of the Titans" "Iron Man" "Prison Break" (TV series) "Blade 3" "Who are you, Mr. Brooks?" "Open Season" "Remember that there will be" "Red Dawn" As an alternative weapon is usually a shotgun or submachine gun. GOD SAVE US ALL Medal of Honor , soon failed. This is a good, albeit too short (4-5 hours), single-player shooter that tries to compete with Call of Duty in historical accuracy, realism and a dramatic plot. Something where he can do it, but in terms of overall scale of the works to Infinity Ward «Reply EA" does not hold, the limited impact of Afghanistan and the subject is too Verbatim copying the ideas of most competitors. A completely different game - a multiplayer mode that finds fans among those who are tired of the battles in the Modern Warfare 2 . Another Medal of Honor went extremely well - a month before the Call of Duty: Black Ops , which will surely break a competitor to shreds. We usually try to avoid expressions like "a great way to while away a couple of evenings of autumn" - but there's nothing you can do, this is it. Medal of Honor INFORMATION Genre: FPS; Number of Players: 1 The presence of a network game: there is Web site: open Release Dates Russia: 14/10/2010 Europe: 15/10/2010 USA: 10/12/2010 DEVELOPER EA Games PUBLISHER Russia: Electronic Arts Russia Europe: Electronic Arts USA: Electronic Arts Magazine review «PC GAMES» 7.5 brief story Medal of Honor The words "a shooter on the war in Afghanistan," a review could start and finish. The game included all of what we know about the conflict, and not an iota more. "Yahochu that my daughter was educated and lived as a human!" - Wheezing Afghan collaborators. "We will go further than the Soviets" - persuades himself at the sight of the American Ranger rusty Russian tank. Born media cliches neatly spread on the game - just a phrase on each - but very recognizable. Wordy dialogues are marked only by Pentagon general with a cup of coffee - one more scum, among other things. That he would give orders to bomb a column of Afghan allies, (such stories often find themselves in the real news). On the contrary, the special forces on the battlefield in principle does not kill civilians - at first looks to see whether the local armed, and then just shoot. However, it is well known to all: to blame "rat staff", not smelled gunpowder. By analogy, a bad game of war, perhaps, people do not touch dzhoypad (but, oh, Bobby Kotick also directs a different publisher.) The structure of missions and general game idea borrowed from the real "Operation Anaconda" (in the earlier documents MoH generally held as the Medal of Honor: Operation Anaconda ), the largest combat operation in Afghanistan. Read the English "Wikipedia" after beating the game - will find much in common as the game to life, and realize someone is telling the story indirectly new Medal of Honor . Here we must digress named captain of Evidence. It is believed that a single shooter is interesting only to a small number of gamers. But all the reviews for Call of Duty , Medal of Honor , Halo and Gears of War is written before the release and when the multiplayer servers are not running yet physically. And journalists are always more interesting to write about the campaign: there are more "event-meat", there is embedded a large part of the efforts of game designers. So when the score is placed, the multi considered only insofar as - in advance and taking into account the experience from earlier versions. Sometimes it's okay, sometimes - not. Therefore, we in the "Land of the Games" are often already after a routine review of publishing a separate article on multiplayer (as was the case with Call of Duty: Modern Warfare 2 ), and estimate it may differ from that of singles (the last such story - StarCraft II ). So, network beta Medal of Honor have seen all comers, there were many negatives, what to do with her assessment - will decide after the release. This text - only a single. Helicopters happen to run - though not directly, but in a format edakogo shooting. Characters of the game with something vaguely similar to Greg Gudriha, producer (photo on the facing page). Greg Goodrem, the producer of the game, talked about two types of missions - for the Rangers ("Hammer of War") and Special Forces ("scalpel"), he says, will in turn control both. In fact, special operations behind enemy lines to take up more than half of the game. Regular troops in the framework of classical military operations seriously applied once, and that without heavy equipment - this was the mission that shows on all shows. All the rest of the Rangers are special forces, but without the stealth and weapons is worse. Running through the caves four, smoke out the Taliban. That shows great - so is the link arms. For example, attack helicopters rescued Rangers got in trouble, return to base after a successful hunt - stumble upon a fire anti-aircraft guns. And special forces takes well-aimed shot gunner. Toward the end of the game and the Rangers returned the favor, thus closing the circle. The main problem of Honor Medal : extremely short game, second in length even the infamous first single Call of Duty: Modern Warfare 2 . Low complexity: even a Hard will not be difficult, unless, of course, you basically know the shooters. Playing for one night - but, fortunately, did not monotonous. Rendezvous with collaborators in Kandahar, Bagram air base and seizure operation in the valley of Shahi Kot - each episode of Medal of Honor reveals a new facet of the war in Afghanistan. Sniper, grenadier, gunner helicopter operator-gunner - roles are changing as pieces of glass in a kaleidoscope. And not the fault of the developers, that four hours of topic is covered completely, and any expansion of the game only worsened the impression of it (remember the monstrously overextended Alan Wake , for example). The game is realistic: the Taliban has no modern means of defense, no air, no armor - just some old Soviet tanks. The most terrible weapon of the enemy - machine gun DSK sample 1946. Rangers called his «Dishka», extremely afraid, to suppress the firing point spent a whole level of play! Otherwise, the Taliban use the AK, antitank grenade launchers RPG-7 hand-PKM machine guns. Realistically, yes, but not too easy to game design, it turns out that all the enemies - "the same". You can certainly add another dozen levels of the caves and the bearded gunners - but why? Gamers tired. Another story - the Chechen rebels and Arab agitators. That's my word: Medal of Honor word-of-word echoed the official Russian propaganda, even surprising. Yes, tell us the game, in Afghanistan there are training camps for Chechens - they are well trained, often armed with automatic production of the NATO countries and are used as elite commandos edakii. Money supply and orders of their Arab supporters, and by golly, I will not spoil the impression of the ending, but I will say: play - and all expect that in the next come across a cave sitting on a pot of Osama bin Laden. The present terrorist international! And not a word about bad Russian. Unobtrusively game hints: a truly peaceful Afghans have little, and therefore quite normal to bomb from the air the whole village. If there is seen a single fighter with a weapon - which means they are all there together! This is completely the same as the Soviet-Afghan histories. And again, a cliche of the press: in passing, in a dialogue, but mentioned the plantation of opium poppies, the main source of income for Afghan farmers. Federal Drug Control Service approves. It is unclear just why there is no word on the Northern Alliance - a force that actually liberated Kabul and much of Afghanistan, with NATO air support and material - Russia. Probably because she did not in the name of democracy and women's rights. However, Bagram airbase and the reality captured British marines, not the American "pervorangovy commandos." So realism - realism, but rather reflects domestic game writers views about how the world works than the historical truth. And, of course, the desire to make the story Medal of Honor as an apolitical, to avoid claims from any party. In multiplayer, as you know, I had to rename the Taliban into a faceless Opposing Force («American children will play for the rebels and kill their brothers and fathers - a nightmare!"). For the single - not to undermine. Even the sinister agents of the CIA's Langley - and those in the final of contributing to the victory. It is difficult to distinguish something special in the way things are organized properly fights. In the end, and Modern Warfare , and the Medal of Honor , and even, forgive me, Halo: Reach draw inspiration from one source - the charters of the U.S. Army. The structure of the four-level fighters, attack and defense techniques, weapons, and especially its application - all honestly pogrableno from real life and adapted to the game. Quite arbitrary (in regard to lethal force, for example), but this is normal. Even the ability to run a little jog while holding RMB to click fire, crumbling Taliban (Rambo rest) - good. In the end, we got a game, actually! We are not ready to enter service in this army, and get fun. Another thing is that the level of the architecture sags - somewhere we encounter the absurd invisible walls somewhere we can not jump over fence tiddly. In a good shooter all the restrictions seem natural, natural. Most squeak was when I jumped on the roof of the house and go back but could not. What to do - it is not clear, bricked up, the demons! It turned out that it is necessary to remove a couple of hours on the next (!) The roof, then my (!) House collapse (!!!), and I'll go on this way. Why it was necessary to disable the back - do not understand. But, fortunately, those moments are rare. Medal of Honor - certainly not a murderer Call of Duty ; just another FPS on a modern war. Solidly made, funny, entertaining, time released ( Modern Warfare 2 was filled for a year, and the Black Ops to wait another month), with well-recreated the atmosphere of Afghanistan. What is important for our gamers, it's a shooter on the present war, which do not have to kill Russian! Another thing that avoids ever launches nuclear missiles and battle tank battalions ordinary rabbit story seems a petty and unimportant, as good, but not necessarily is the game itself. Yes, and published nine years after the events! Final Medal of Honor , however, hints at a sequel. And honestly, let the developers will forget about political correctness and do simulation of war with Iran. That's just a game to be long, that it will be diverse, that it will be difficult. And just to be clear: in reality there is better not to climb. Game-warning - that it would be a real art. liji reviews, proud to be a member of Total Review Center since Sep 2011. |
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26-12-2011, 01:01 PM
Post: #2
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RE: Medal of Honor
Medal Of Honor
Developer: Electronic Arts The Medal of Honor-the continuation of the cult series the shooter from Electronic Arts. At this point, developers allow us to feel like an American special forces trapped in modern Afghanistan. The story will unfold around the real hero-a soldier from the US Army Tier 1 operators special unit. The emphasis on realism developers are fighting what they can help advisers from U.S. military structures. The network mode the game will please the most demanding players. Join team consisting of 12 members and take part in the battles, which unfold in different maps-a desert to snow-capped mountains and Afghan cities. In addition, operators are able to make changes to their own devices, with many additional changes. Don't forget about developers and military equipment-also occurs in the game. A new enemy. A new war. And new characters. Operators level 1. Characteristics: Single player mode or multiplayer game are two different studies. The single player campaign is committed to EA Los Angeles and online battles-EA dice, known to us by a series of battle. Completely redesigned engine of Unreal Engine 3, where the game looks amazing Ability to manage a tremendous amount of equipment of helicopters to quads A variety of landscapes which battle tactics The various missions, including hostage rescue, attack the terrorists camps, diversantskie attacks M Age rating, which allowed the developer to show the cruelty of the war in Afghanistan © 2010 Electronic Arts Inc. and ea logo, trademarks, or Electronic Arts Inc. in the United States and/or other countries. All rights reserved. All product names, company, brand, logo and trademarks are the property of their respective owners. Compatible systems: Windows XP review style, proud to be a member of Total Review Center since Dec 2011. |
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