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Still Life 2
Still Life 2
INFORMATION
Genre: Adventure;
Number of Players: 1
The presence of a network game: no
Web site: open
Release Dates
Russia: 22/04/2009
Europe: 04/03/2009
USA: 11/08/2009
DEVELOPER
GameCo Studios
PUBLISHER
Russia: Akella
Europe: Microids
USA: Encore Software, Inc
Magazine review «PC GAMES» 6.5
brief story Still Life 2
Game Over
Less than four years since the night when it seemed that history has ended in Chicago killer murky waters of the river Tominova as the scene was a new calculating maniac. During the massacre of five sophisticated video (filmed torture monster in the video) press lips vain journalist Paloma Hernandez christened his Executioner East Coast. In detective Victoria McPherson is some reason to believe that Maine's wielding all the same familiar bastard, ghosts of the past do not leave the girl alone.
Damned Old House
Hernandez rivalry and McPherson (sharp-tongued journalist, taking advantage of official position, not once touched the pride of Victoria, whose investigation, to say the least, delayed) will come to an end when they both find themselves in the wilderness, trapped, alone with a dangerous killer. One of the role of victim, the other - as sleuths. Difficult circumstances of the girls will soon, if not friends, then at least allies.
"Honey, that's enough talk on the phone! I've had to go to the front. "
Paloma went to the porch - someone ran into his face.
On the cover of an ulterior motive lurking name of the movie "Saw» (Saw): the popular thriller influenced the game even more than we would like. All too familiar wall of the house seem to be traps, even though instead of an abandoned warehouse scene of an old mansion stands. The main villain, though not as inventive as John Kramer (John Kramer), but some idea of the late Inquisitor obviously inherited. Rules of the game of survival known: go through all the tests - will get freedom. And even when the poor woman wakes from a terrible Paloma, poison flowing through his veins in a dark dungeon of pain, where the floor is strewn with broken glass and nasty whine hungry rats, and the only door into the next room (there waiting for the electric chair and lethal gas) tightly closed, it has every chance to escape to freedom. Or is it not?
About Us
1984 Foundation of Microids - French developer and publisher of computer games.
2002 Published phenomenally successful " Siberia "authorship genius Benoit Sokal (Benoit Sokal).
2005 appears the first part of Still Life .
2009 It appears the long-awaited continuation of adventures of Victoria McPherson - Still Life 2 .
The investigation leading experts
To help Paloma, drawn by the call of duty, Victoria hurry, taking with him a pistol, a smartphone and a special set to search for clues. It turns out that the collection of physical evidence - is not so much fun, as a routine. Victoria has set a number of devices, including the dispersed powder to identify fingerprints, cotton swabs, and tweezers, as well as such exotic devices such as 3D-scanner to remove various signs and markings, "elektronos" for gas analysis, etc. Old friend, a pathologist, Claire, to help analyze the collected data. Initially, the "game of the investigator" carries "Oh, one more inconspicuous spot in the corner!" - But after a while begins to tire.
The traditional quest junk often hidden away in the cracks and shadows is not good evidence, in the best traditions of the old school "pixel hunting". Understanding that the decision of the local problems requires not so much logic as patience comes when you are about fifty times from top to bottom climbed accursed mansion in search of "those fucking matches." The most unpleasant thing to note is that sometimes it is impossible to use selected items as long as the heroine is not satisfied that otherwise - in any way. That is, even if you, for example, knock yourself guessed lock the door with a sledgehammer, and even if this solyushenov asserting ten, until he poked through the door and the cursor will not hear the sacramental "Will not" (or something like that), about further progress can forget. Icons are for action ("Apply a sledgehammer to the castle") simply does not appear. What to do: AI does not like the local wise men.
As masochistic dessert - the camera, change the angle at the most inopportune moments. The desire of authors to approach modern technological standards, stumbles on a graphical imperfections (terrible to look at these hands-stumps and muddy patches of textures!), Disgusting bugs and pull animation. Moments when a character in the script will suddenly jumps over half the room or limb dives into the wall, almost shocking. It is better to b left the game two dimensions, why fix what is not broke?
If you're not very quick - the poor thing Paloma get a chance to see the sky with diamonds.
A series of flashbacks provide answers to key questions. On this photo, for example, talking to Vic ... with a killer from the first part!
The traps are placed in the house at every step. Take a closer look at his feet!
Tarnished masterpiece
Apparently, in order to add realism and complexity of the adventure authors have brought to the traditional gameplay of RPG-elements. Unlike other quests in the inventory position in Still Life 2 is limited to 16 slots: to pull together, say, a flashlight, a ladder, a telephone, some are not always appropriate and fitting mattress in the bargain would not work. Every now and then have to choose what to take and what to leave while in a special box or cupboard, which occur not at every step. The solution of game designers bold (see, in this approach is more truth than in the usual bottomless pockets), but needs improvement.
From the game completely weathered all nuarny veil, which was famous for the first part, and along with it - a unique sense of mystery and secrecy. In addition to the main character, no two games are to each other almost nothing in common, and even the writers attempt to combine them into a shared history is a rather crude: as if the canvas, which depicts an unfinished masterpiece, nails nailed several figures made of papier-mache. At the same time a couple of fresh ideas suggests that the genre does not stagnate - we appreciate the courage creators. And yet, in all honesty, is a Still Life 2 , we waited all these years?
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